Mat_specular 0 tf2. mat_hdr_level 0. Mat_specular 0 tf2

 
 mat_hdr_level 0Mat_specular 0 tf2  mat_bumpmap 1

mat_specular 0 Controls specularity. #footer_privacy_policy | #footer. Now assuming playing with mat_specular set to 0 all the time is not and option (I'm working on a Gmod comic and want reflections, plus mat_specular borks some other stuff up), is there any way to fix this issue? comments sorted by Best Top New Controversial Q&A Add a Comment. If I set mat_phong to 1, it goes silver/muddy gold. mat_specular 0 mat_trilinear 0 mat_viewportscale 0. try r_rimlights 0 and enable mat_phong 1 it gives a similar effect to mat_phong 0 but keeps the aussies a golden colour. Fixed an issue with the Select Style and Adjust Unusual dialogs not displaying properly in the loadout panel at. If disabling specular refuses to work, type buildcubemaps in console and wait for a bit. gm_MannManor. Without `sv_cheats 1', you're looking // at a range from -1 to 2, -1 being the best quality, 2 being the // worst. It is of limited usefullness outside engine development and will likely be eliminated in the future. mat_forceaniso 0. mat_picmip -1/0/1/2Also if that doesn't help i think you need to install a Mastercomfig online. It requires the material to be lit by the sunlight from a env_cascade_light entity to work properly and uses the dynamic shadows generated by it as a mask on top of the traditional phong masking. All rights reserved. Might add this to the PSA. cfg, include mat_phong 0 in this file. 10 GHz. << Half Life 2 & Team Fortress 2 need to be installed for the map's textures to work correctly! Type in the console "mat_specular 0". Below is a screenshot with "mat_phong 0" and the other two unchanged: As you can see, the Solider looks a bit darker, but a bit more. Part 2 of a comprehensive mod that improves the quality of Team Fortress 2 content. R_decals 128. (mat_specular 1 in console). whilst building cubemaps it wont save them into the bsp so before doing buildcubemaps. Cl_playerspraydisable 0. r_rimlight 0 works. Team Fortress 2 Texture Problems! Briefcase without any texture and when it drops became invisible with only the timer on top. GitHub Gist: instantly share code, notes, and snippets. Making Team Fortress 2 faster since 2014. Are you sure this will help? i have a bad computer. org], if you are interested. Happy new year you all! Hello There. TF2 is an old game, just setting everything to low in settings and some extra tweaks in an autoexec is enough, especially with a good rig. mat_phong 1 is your default TF2 setting, mat_phong 0 is the command where it removes all the phong from your character and shades it. 2013 · 0 comments Open [TF2] mat_fastspecular doesn't work #1602. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. Can i use this a for a certain tf2 freak Aurifex Apr 11, 2017 @ 2:56pm Nice posing, wish i. Subscribe. mat_specular 1. E: nvm turns out the server had sv_pure 0 and i had installed a skin that fixes australiums on mat_phong 0 years ago that i completely. mat_specular 1. then. These are some of the commands I have in my autoexec. tf is back after five years away 3 LAN Downunder 2023 viewer's guide 1 A new NTF2CL takes place this weekend 10 NOOBPANZER II: The Re. tf's [(better) Idle. I have a fairly large autoexec and all of it seems to work fine except one command. mat_reducefillrate 1 mat_reduceparticles 1 //mat_specular 0 // Controls specularity. Putting those 2 commands together makes gold look like wood. Thankfully, mat_phong 1 doesn't help. • 16 days ago. Cat: The map has no cubemap. This will be my last port of the year. This addon adds killstreak counter and weapon sheen from Team Fortress 2. tf is back after five years away 3 LAN Downunder 2023 viewer's guide 1 A new NTF2CL takes place this weekend 10 NOOBPANZER II: The Re-Panzering 10 2017 called, SVIFT are back 6 /for. KONAN Sep 22, 2017 @ 8:12am. In worst scenario: 1. mat_vsync 0 // Turn off vsync to avoid nasty I/O latency. The rim exponent defines the "tightness" of the highlight. 2Ghz. You can customise the TV screens using the Sub Material Tool and TF2 Paint Tool. Setting this to 0 will make ubers // non-shiny, and will remove some specular effects from in-gameTeam Fortress 2. HDR compatible. Nov 9, 2021 @ 12:41pm. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. 2. 8 mat_phong 1 mat_specular 1 mat_bumpmap 1 r_waterforceexpensive 0 r_waterforcereflectentities 0 r_shadowrendertotexture 0 // ----- //fromChris's config cl_showhelp 0. Try mat_phong 0 Then mat_specular 1 Then mat_bumpmap 0 I think you need all three of these settings to be changed to this for it to work. A selection of maps handpicked by me and published for anyone looking for maps. ) Is it worth using even if I don't own any Australium weapons? Yeah - it does other stuff too, not entirely sure which. cfg. To build the cubemaps, submit the following commands into the game's console: Command. Premium Powerups Explore Gaming. posted about 10 years ago. 837K subscribers in the tf2 community. "In this video, I will give you some commands to improve your fps in tf2. Since Chris' configs were abandoned, this one is the better choice, being that it's active and is updated with more convars that increase. //cl commands cl_forcepreload 1 cl_smooth 0 cl_detaildist 1 cl_detailfade 800 cl_ejectbrass. Also try mat_specular 0 for even more of a performance boost as well as (IMO) an aesthetic improvement. 5] Team Fortress 2 Hacks. txt file to 'autoexec. Water on maps have missing textures ( pink and black squared ). its a command in-game normally. The cubemaps will be built and then the level will reload, and then when you are back in the game type mat_specular 1 to see your new reflections. Additionally, every time the portal warps the map to a different dimension, players get a random effect from the haunted slot machine. The same goes for the modules. Build your map as per normal and then start TF2. 39 votes, 18 comments. Community News Insomnia71 is the debut of the "TF2 Zone" 9 hugs. Mat_specular 0 plus mat_phong 0 actually fixes it. use mat_specular 0 and mat_bumpmap 1. 25 mat_specular 0 mat_bumpmap 0 r_shadowmaxrendered 0 r_shadowrendertotexture 0. This will reset map without. mat_reducefillrate 1: mat_reduceparticles 1: mat_specular 1 // Controls specularity. เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติyeah read the title lol mat_phong 0 -turns off the phong, which makes the game look slightly more cartoony and gives a slight fps boost, tho mvm props, trucks and australiums break (mat_specular 0 fixes the australiums tho they dont look shiny anymore, and all reflections are gone which could also help with the fps) mat_color_projection. Does anyone know the reason why this happens or can help? If so please leave a comment below. Non shiny solution: mat_phong 0;mat_specular 0;mat_bumpmap 0. My autoexec //nullcancel bind w +mfwd bind s +mback Copy your map to TF2 then load it there, afterwards type this in the console is following order once the map is loaded: mat_specular 0; buildcubemaps; mat_specular 1; changelevel ctf_2fort; changelevel <name of your map> Your map should now have cubemaps. mat_colcorrection_disableentities 1 mat_disable_bloom 1. mat_reducefillrate 1 mat_reduceparticles 1 mat_specular 1 // MAKES UBER SHINY. **If you have problems with textures being solid colours try "mat_specular 0/1"(replace 0. posted about 3 years ago. . Enter 'mat_specular 1' in the console Enter 'mat_bumpmap. Put in in the release parameters this. Click on "Browse Local Files" to open the folder containing the game files. -map <mapname> (Load your map) -buildcubemaps. -disconnect. 8 Reply. This guide shows comparisons between various mat_phong, mat_specular, and mat_bumpmap settings. Fight wave after wave of Gray Mann's robot army in this brand new map, inspired by the invasion of Normandy on D-Day June 6th, 1944. If set to 0 materials will not have specular lighting applied to them (which makes things look more shiny) for a performance boost but a slight drop in image quality. This c. So I've been fixing up and recompiling the old HL2 maps for our HLVR mod, but the cubemaps are really doing my head in : (. Of course, this loadout is possible to set up in the game. mat_motion_blur_enabled 0 mat_parallaxmap 0 mat_picmip 2 // Higher = more mipmapping. 05 - By default, TF2 makes sounds play 100ms later after they happened (0. Medium End PC: Use 'High'. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Per page: 15 30 50. It gathers all console commands and inputs them directly into your console for you once you start TF2. A: Go into the console and put in "mat_specular 0" without the quotes. tf is back after five years away 3 LAN Downunder 2023 viewer's guide 1 A new NTF2CL takes place this weekend 10 NOOBPANZER II: The Re-Panzering 9 2017 called, SVIFT are back 6 /for. "0" ) cheat The weird thing is that I can't change it back to 0, it always comes back to 1 What did it say sv_cheats was set to? If cheats are disabled, then you might need to re-enable them to access the command to disable fullbright, since some commands retain their effects even after setting sv_cheats back to 0. Nov 2, 2012 @ 7:46am. mastercoms. Fight wave after wave of Gray Mann's robot army in this brand new map, inspired by the invasion of Normandy on D-Day June 6th, 1944. (Fixes Australium Weapons looking like they're made of solid gold when used with mat_phong 0. r_ambientboost // less brightness. bat file and put this inside it:Community News tf2pickup. Team Fortress 2 Tips. mat_maxframelatency: 1: None mat_measurefillrate: 0: Yes: None mat_mipmaptextures: 1: None mat_monitorgamma: 2: Monitor gamma (typically 2. 0 compatibility (despite them using a custom VM entity). I've tried every combination of mat_phong and mat_specular, messed around with dozens of graphics options. 2. Team Fortress 2 has no default cubemaps. jiink Aug 5, 2016 @ 7:32pm. r/tf2 • PSA: Bots are now picking other classes and votekicking real players, only saying "f1 its a bot" in chat (they say. Coins. g_ragdoll_fadespeed 0. General. "mat_queue_mode [-1,0,1,2] - This setting determines the threading mode the material system uses. Then take it and drag it in "custom". 50 ratings. Remove any custom content you have in custom folder. One has to use the mat_specular variable instead, suffering from the delay caused by doing it for real. Activity: 0%. it depends entirely on your cpu, i prefer mat_phong 0 for the looks, but mat_phong 1 gives me better performance. mat_specular 1, mat_trilinear 0, shadows off 2639 frames 28. eu, a brand-new 6v6 pick-up game service for Europe 3 Insomnia71 is the debut of the "TF2 Zone" 9 hugs. Created by marcus. Run Steam's defragger for TF2. 2. 3 Frags – +. cfg -nosound -noipx -novid -nopreload -nojoy -sw -width 640 -height 480 +connect "your ip" +exec autojoin. I would recommend changing these settings : mat_filterlightmaps 1 to mat_filterlightmaps 0 mat_trilinear 1 to mat_trilinear 0 mat_specular 1 to mat_specular 0 mat_viewportscale 1 to mat_viewportscale 0. 4K views 6 years ago. cfg (you can name your file however you want if you add a . The reason this is an optional step is because it's not strictly necessary. if using mastercoms, easiest to add the command to your custom. Description. . mat_bumpmap 0/1; mat_specular 0/1; AINET This bar should only occur when building node graphs. mat_specular 1 mat_trilinear 1 mat_viewportscale 1 mat_viewportupscale 1 mat_wateroverlaysize 1 mp_decals 9. 1 / 2. mat_trilinear 0. . Setting this to 0 will make ubers non-shiny, and will remove some specular effects from in-game entities which support it. I (Myxa) am not the original creator of this addon, Frewie made this. Better Grass. I use mat_phong… Advertisement Coins. Description. ReplyDownload SEOwned TF2 [1. The only thing I can think of is r_rimlight, but it's a cheat command. cfg [ENG], if you think we. Reply DJPengwin. #3. When I opened my game it was set to 1 still. Wait till this guy finds out about tf2 removing 0 lerpTrying and failing to make australiums look normal, pls help. cfg","path":"cfg/aliases. Team Fortress 2 Mods Skins Packs mat_phong 0 Fix Pack Coming back stronger than ever!. I wonder if things will be better in Source 2 after some fans finally finish that fanmade tf2 game but in source 2. my TF2 weapon props have a purple tint on them (not a black and purple color) and it makes me mad that i can't use them with. org], if you are interested. Take a look at this comparison. mat_reduceparticles 1 mat_specular 0 // Controls specularity. mat_specular 0 buildcubemaps mat_specular 1 Something was overwritten. posted about 9 years ago. Description. cfg","path":"config/mastercomfig/cfg/comfig/comfig. mat_phong 1; mat_specular 0; mat_bumpmap 1Well, mastercomfig low profile should disable mat_phong and mat_specular. 0 and CW 2. Add your console command in there. Coins. Go into your Garry's Mod root directory. 821K subscribers in the tf2 community. 0. 0004 // a bit less wordlighting, default is . txt file. Note: some props and items will "look weird" with these two settings. Join. turn it back to the way the game usually runs and it should look better. Click to expand. I use config cause of my poor laptop. The update will be applied automatically when you restart Team Fortress 2. google. but there is a cvar mat_specular_something which disables reflections "mat_specular 0" disables. You must have Team Fortress 2 for models, textures and sounds. "1" # Enable/Disable specularity for performance testing. eu, a brand-new 6v6 pick-up game service for Europe 3 Insomnia71 is the debut of the "TF2 Zone" 9 hugs. nope, i have a map with cubemaps that when i enable hdr, the reflections are horribly bright just like this. Below is a screenshot with "mat_phong 0" and the other two unchanged: As you can see, the Solider looks a bit darker, but a bit. buildcubemaps. mat_bumpmap 0 . Showing 1 - 7 of 7 comments. Q: "Open command window here" is not an. Also at the end of all of this. I say thankfully because I really don't want to have to enable it if at all possible, as I much prefer the look of the game without it . Wait for it to finish, the viewport will go white. Setting this to 0 will make ubersThis subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. It's also likely that you'd need EP1 or EP2 for that texture but whatever. Only works in fullscreen. 7. exec. Hope this helps. Other Team Fortress 2 SEOwned Free Hack information: The Team Fortress 2 cheat will most probably cause a false positive with your anti-virus. ". #13. // competitive TF2 player, lowering the sound quality makes determination of // directionality and distance that much easier. cfg","contentType":"file"},{"name":"autoexec. Current Favorites. Skip to content. r_shadowmaxrendered 0 r_shadowrendertotexture 0 r_shadows 1 nb_shadow_dist 400. Q: I can't find it! A: the mod can be found under addons with the name "tf2 hex: blarp" Q: Why's it called that? A: Cause I the current title was too long for the workshopper, so once uploaded I renamed it to that. Hello, on any other server i play, i have about 220-250 fps and when i join mge i have about 60-70. • 2 yr. This is a bug, not a new idea. I was getting about 22 fps which was annoying and I just went one step lower and now it's 40-50. m_rawinput 1 // Turn on raw mouse input. Be sure to include the new cubemaps when publishing your level on the workshop, otherwise people will. . Does anyone know the reason why this happens or can help? If so please leave a comment below. AutoModerator. mat_bumpmap 1. type buildcubemaps in console 4. TF2 Performance Guide. I want to know how much fps would decrease if I change my config mat_specular and bumpmap. mat_motion_blur_enabled 0 mat_parallaxmap 0 mat_picmip 2 // Higher = more mipmapping. You'll have to restart SFM afterwards, as the Primary Viewport will become glitched. shadows/ragdolls/gibs are the biggest performance drains if you're willing to. TAKE THAT! blink_duration 0 //How many seconds an eye blink will last. last played the game without issues on february 2nd, tried to play 2 weeks later and got this never ending freeze for a split second to a second every 2 seconds (MY ACTUAL FPS WAS FINE). All gists Back to GitHub Sign in Sign up. I say thankfully because I really don't want to have to enable it if at all possible, as I much prefer the look of the game without it . After nine years in development, hopefully it was worth the wait. Go to tf2 r/tf2 • by. Give me your best Team Fortress 2 pick-up lines and I'll try them on my wife. I just tried it out and my Aussie weapons don't shine, but they're not completely gold they still have the original skins. Delete mastercomfig and the modules and reinstall them. and ive seen that in other games that are related to source (gmod, tf2). 5 . . Femscout Renovation v3. If you dont have an autoexec then create a notepad file and save it as autoexec. . enjoy Chip Bipple Aug 21 @ 9:49am And btw I LOVE the beautiful aesthetic, this map is so badass. 915. ) PSA: The acronym PSA stands for Public Service Announcement, not Petty Subjective Assertion, as it would appear that many posters. mat_norendering: 0: None mat_normalmaps: 0: Yes: Turns on normalmap visualization mat_normals: 0: Yes. with dxlevel 90 the command mat_picmip -1 raises FPS by ~40% but lowers FPS by ~3% on dxlevel 80 (I'm guessing TF2 lags when trying to compress the textures for skins) Using mat_viewportscale 0. Disable Steam Cloud for TF2. Try command mat_phong 0 in the console, if that doesn't do it maybe try mat_specular 0 or mat_bumpmap 0 Reply _J-Dot Demoman • Additional comment actions. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. I put Comanglia's Stability config in my cfg folder and autoexec. The major changes include: Fixed missing material and sound issues for the Taunt: Bare Knuckle Beatdown. I already change all my graphics settings from max to low. Chrom3w0lf mat_bumpmap 0 mat_phong 0 mat_specular 0 OR switch to dx8- higher fps, no shine and darker in general how many more of these threads do we need. 8----- mat_phong 0 Fix Pack - A Mod for Team Fortress 2. Only mat_phong 1 and 0 have any effect. Делюсь самой нужной информацией,. Fast one is to type mat_specular 0 (this can sometimes crash the map, so just retry) or mat_fastspecular 0 in console, which will remove all cubemaps from the map. Accepted Answer. 0 coins. cfg. trust me, it works. r_shadowmaxrendered 0 r_shadowrendertotexture 0 r_shadows 1 nb_shadow_dist 400. After some google searching I found some commands and I binded them as: bind i "mat_phong 0;mat_specular 0;mat_bumpmap 0;cl_showfps 2;record fix;stop;snd_restart;hud_reloadscheme It went completely fine for the first 2 weeks or so. Steam Community: Team Fortress 2. . . Basically, this mod takes the awful TF2 Bucket and enhances it! Look at the screenshots for a comparison and what is changed!. To fix it all u need is press ` then type "restart", after this ,. It removes specular lighting from models, thus removing any mirrored shine effects from their surface. I use config cause of my poor laptop. // competitive TF2 player, lowering the sound quality makes determination of // directionality and distance that much easier. You have to re-build the cubemaps. 2. // anyway, so if you play competitive TF2, this won't help you. A Team Fortress 2 (TF2) Mod in the Packs category, submitted by Anno. GmanluigiYT • 2 yr. The default position is center . Have you tried mat_specular 0? It also helps if a map has missing textures but you have the required games. This collection will be added to, over time. I know some people that turn off Phong and it. the only bug i found was the bucket to shiny,mat_specular 0 will fix it. Also, small frame rate increase. mat_reducefillrate 1 mat_reduceparticles 1 mat_specular 0 // Controls specularity. (Fixes Australium Weapons looking like they're made of solid gold when used with mat_phong 0. When I start up a map everything is fine, but after a while, every reflection turns into the purple/black checker pattern, giving every reflective surface a purple color. Goldenrod city from Pokemon. Valheim Genshin Impact. well mat_phong is made redundant in dx level 81, so i recommend you use 81 if you have bad lag. Cubemap hell. . com] FAQ For common issues: Anyway, I think the commands you are looking for are "mat_phong 0" and "mat_specular 0". mat_specular [0,1] - If set to 1, uses specular lighting. mat_specular 0/1 I don't remember which one is right, do the one that is opposite of what you have now. {"payload":{"allShortcutsEnabled":false,"fileTree":{"cfg":{"items":[{"name":"aliases. mat_specular 0. 0 coins. // competitive TF2 player, lowering the sound quality makes determination of // directionality and distance that much easier. By default, TF2 will boot on mat_phong 1. cfg at. She comes with a Red skin, a Blue skin, and two uber skins. ago. © Valve Corporation. Federal Casemaker with orange paint 2. r/tf2 • 3 Heavy weapon concept i been thinking about for a few days now. Team Fortress 2 > General Discussions > Topic Details. . KONAN Sep 22, 2017 @ 8:12am. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Save it as autoexec. A Team Fortress 2 (TF2) Mod in the Packs category, submitted by [N-Cognito] and Gearworks. mat_envmapsize 0 . This isn't the answer but it helps framerate a lot. I've been having trouble with buildcubemaps as well. So set it to 0 in your new cfg to. If you do not have overrides folder, create one. Go into your C:\Program Files\Steam\Steamapps\Common\Team Fortress 2\tf\custom\My Custom Stuff\cfg folder (Or create all missing folders) 2. mat_hdr_level "0" // Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps. 1 mat_bumpmap 0 mat_clipz 0 mat_filterlightmaps 0 mat_filtertextures 0 mat_mipmaptextures 0 mat_softwarelighting 1 mat_specular 0 mat_picmip 2 mat_parallaxmap 0 //r commands r_fastzreject -1 r_decal_cullsize 1 r_drawflecks 0. A: Go into the console and put in "mat_specular 0" without the quotes. I'll be working on a permanent fix for this soon. mat_specular has no significant difference. Зависит от старости железа. The Progressbar95 March update [ver. So turn it off or add it to your exception list! Shaded material in chams requires “mat_bumpmap 1”. 0 Im keeping this incase someone else has the same problem Last edited by Kr; Mar 18, 2014 @ 1:08pm < > Showing 1-6 of 6 comments . 3 Frags – +. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of. If you play in 1366 by 768 then change it to -w 1366 -h 768. Try it and see if it helps. Edit: Enabling mat_specular didn't work either. You may see a small FPS gainStartup Code (s) +exec idle. 2 1 is a 50% scale in the horizontal X axis while the vertical Y axis is still at original scale. This is a Guide on how to get the best possible performance from your windows based computer. "" # Max. tf is back after five years away 3 LAN Downunder 2023 viewer's guide 1 A new NTF2CL takes place this weekend 10 NOOBPANZER II: The Re-Panzering 10 2017 called, SVIFT are back 6 /for. Set r_rootlod 0 to get back the higher-detail "lod 0" models at close range. 0. cfg at the bottom of your autoexec? Reply replyOriginally posted by Christoffer395: Copy your map to TF2 then load it there, afterwards type this in the console is following order once the map is loaded: mat_specular 0. Team Fortress 2. Specifically props and world items, as well as models of characters. Restart SFM after this. // _____MAT | // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ mat_queue_mode "-1" // The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued multithreaded mat_mipmaptextures "1" // texture quality decreases with distance mat_picmip "2" // Changes the resolutions of textures when they're loaded into. 7 for LCD with TN). mat_hdr_level 0. Suijin Map Fix for SFM Workshop, note that this is only the bsp file, i have included textures/models required to run the map, but there may be missing files with it.